/**
 * 
 */
package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;

/**
 * Пакет завершения боя(?)
 * 
 * @author DarkSkeleton
 */
public class opcode_3078_ACK extends GameServerToClientPacket
{
	public opcode_3078_ACK()
	{}

	@Override
	public void runImpl()
	{

	}

	@Override
	public void writeImpl()
	{
		int unk_1 = 0;
		int unk_2 = 1;
		int unk_3 = 0;

		writeH(3078);
		writeD(0);
		writeD(unk_2);
		writeD(0);

		for(int i = 0; i < unk_1; i++)
		{
			writeB(new byte[17]);
		}
		for(int i = 0; i < unk_2; i++)
		{
			writeB(new byte[] {0x1e, (byte) 0xac, 0x02, 0x00, 0x00, 0x00, 0x00,

			0x00, (byte) 0xaa, (byte) 0xd1, (byte) 0xeb, 0x0b, 0x01, 0x63, 0x00, 0x00, 0x00});
		}
		for(int i = 0; i < unk_3; i++)
		{
			writeB(new byte[17]);
		}
	}
}
